Home > Failed To > Failed To Load Asset Bundle Ios

Failed To Load Asset Bundle Ios

Make sure to check out our Knowledge Base for commonly asked Unity questions. To help users navigate the site we have posted a site navigation guide. Welcome to Unity Answers The best place to ask and answer questions about development with Unity. I have the 30 day trial of iOS Advanced (In my about unity it says iPhone Advanced for the license). have a peek here

The asset bundle exists as I am succeffully loading the same assetbundle while in playback mode. Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable Using the BuildPipeline.BuildAssetBundle(Selection.activeObject, Selection.objects, str, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.iPhone); Call to make my bundle I can successfully load my asset bundle on the mac with the following code, WWW BundleToLoad = Close Your name Your email Suggestion* Submit suggestion Cancel public static function LoadFromFile(path: string, crc: uint = 0, offset: ulong = 0): AssetBundle; public static AssetBundle LoadFromFile(string path, uint why not try these out

Comment Add comment · Share 10 |3000 characters needed characters left characters exceeded ▼ Viewable by all users Viewable by moderators Viewable by moderators and the original poster Advanced visibility Viewable Clone in SourceTree Atlassian SourceTree is a free Git and Mercurial client for Windows. So we changed the path and it works. does anyone knows why?

  1. and i print the www.error msg ,it is "bad URL".but i can download the file from web browser. //the console message as below: //my assetbundle url to load by www file:///Users/ios/Library/Application
  2. Now, I had this working fine a few days back but I've been adding code and suddenly things aren't working.
  3. If this is non-zero, then the content will be compared against the checksum before loading it, and give an error if it does not match.
  4. Unity 5.6 beta is now available for download.

UnityEngine.Debug:LogError(Object) AssetBundleWindow:OnGUI() (at Assets/Scripts/Editor/AssetBundleWindow.cs:111) UnityEditor.DockArea:OnGUI() Simply create a folder named "BundleCreator" and place the asset bundle creator folders in it. Related Questions How to import the object from server to unity 2 Answers Asset Bundle doesn't works on Android 0 Answers WebStream (Clear cache) 1 Answer Expected version: 5.1.2f1. And thank you for taking the time to help us improve the quality of Unity Documentation. Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset

Read more about it here. Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Uncompressed and chunk-compressed bundles can be read directly from disk.Compared to LoadFromFileAsync, this version is synchronous and will not return until it is done creating the AssetBundle object.This is the fastest public class LoadFromFileExample extends MonoBehaviour { function Start() { var myLoadedAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "myassetBundle")); if (myLoadedAssetBundle == null) { Debug.Log("Failed to load AssetBundle!"); return; } var prefab = myLoadedAssetBundle.LoadAsset.("MyObject"); Instantiate(prefab); myLoadedAssetBundle.Unload(false);

If you are a new user to Unity Answers, check out our FAQ for more information. If you are a new user to Unity Answers, check out our FAQ for more information. If you are a moderator, see our Moderator Guidelines page. Enter the Google Play Indie Games Contest in Europe.

In the iPhoneWWW class, it assumes that the presence of the @ symbol means that everything between http(s):// and @ is the username, and strips that part out, as named users http://answers.unity3d.com/questions/42733/problem-loading-asset-bundle-on-iphone.html This local path seems fine to me. Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Services Made with Unity Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Asset crc An optional CRC-32 checksum of the uncompressed content.

Microsoft's Unity Game Developer Challenge 5.6 beta 5.5 released Patch releases Google Play Indie Games Contest in Europe Tizen Mobile App Incentive Program! navigate here Login Create account Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Navigation Home Unity Industries Showcase Learn Community Forums Answers Feedback Issue Tracker Blog Evangelists User Groups Get Unity Asset Get prepared for the Tizen Mobile App Incentive Program! Welcome to Unity Answers The best place to ask and answer questions about development with Unity.

Platform compatibility for AssetBundles Standalone Webplayer iOS Android Editor Y Y Y Y Standalone Y Y Webplayer Y Y iOS Y Android Y Comment Add comment · Show 3 · Share if (download.isDone) { //code seems to get here okay! The function supports bundles of any compression type. Check This Out Please try again in a few minutes.

Description Synchronously loads an AssetBundle from a file on disk. It works for the desktop assetbundles, only the ipad assetbundles fail in this way in the editor. Make sure to check out our Knowledge Base for commonly asked Unity questions.

Scripting API History AssetBundle.LoadFromFile Suggest a change Success!

If you are a new user to Unity Answers, check out our FAQ for more information. Make sure to check out our Knowledge Base for commonly asked Unity questions. Read more about the upcoming program here. Login Create account Language Chinese Spanish Japanese Korean Portuguese Ask a question Spaces Default Help Room META Moderators Topics Questions Users Badges Home / 0 Question by Digitalos · Jun 07,

If you are a moderator, see our Moderator Guidelines page. If you are a moderator, see our Moderator Guidelines page. The iPhone player has a special implementation of the WWW class internally, iPhoneWWW. this contact form Welcome to Unity Answers The best place to ask and answer questions about development with Unity.

Check out all the fixes for 5.5 in patch releases 1 & 2. We are making improvements to UA, see the list of changes.